Anomaly Classes

Back to home


The Anomaly Classes assess how hard an anomaly is to contain, how deadly one is and their properties.

Safety Classes

Degree 0 - Depends

Degree 0 is when the deadliness or hardness to contain depends on something associated with the anomaly. For example, Anomaly 001, a wish book. Whatever you write in it comes true, so if you write “something deadly”, it becomes one of the degrees below.

Degree 1 - Safe

Degree 1 is when something is relatively easy to contain or isn’t deadly. For example, Anomaly 609. Normal dog, sheds really fast.

Degree 2 - Primal

Degree 2 is when something is moderately hard to contain or is mildly deadly. For example, Anomaly 013. Acts like a caveman.

Degree 3 - Arcane

Degree 3 is when something is very hard to contain or is highly deadly.

Degree 4 - Paradox

Degree 4 is when something is impossible to contain or can end the world as we know it, possibly triggering a restart.


Property Classes

The Property Classes are from Class 0 (not being shown) to Class 3 (very powerful in their property.)
Class 1 is not so good at their property, Class 2 being moderately good, Class 3 being a master of the property.

Reality Bender

When an anomaly can bend reality in some way, like making objects impossible to replicate anatomically (adding working human faces to objects.)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License