The Anomaly Classes assess how hard an anomaly is to contain, how deadly one is and their properties.
Safety Classes
Degree 0 - Depends
Degree 0 is when the deadliness or hardness to contain depends on something associated with the anomaly. For example, Anomaly 001, a wish book. Whatever you write in it comes true, so if you write “something deadly”, it becomes one of the degrees below.
Degree 1 - Safe
Degree 1 is when something is relatively easy to contain or isn’t deadly. For example, Anomaly 609. Normal dog, sheds really fast.
Degree 2 - Primal
Degree 2 is when something is moderately hard to contain or is mildly deadly. For example, Anomaly 013. Acts like a caveman.
Degree 3 - Arcane
Degree 3 is when something is very hard to contain or is highly deadly.
Degree 4 - Paradox
Degree 4 is when something is impossible to contain or can end the world as we know it, possibly triggering a restart.
Property Classes
The Property Classes are from Class 0 (not being shown) to Class 3 (very powerful in their property.)
Class 1 is not so good at their property, Class 2 being moderately good, Class 3 being a master of the property.
Reality Bender
When an anomaly can bend reality in some way, like making objects impossible to replicate anatomically (adding working human faces to objects.)






